Table of Contents
Prelims (5 pp)
Introduction (6 pp)
Manga is a dynamic and diverse comic art form originating from Japan. Its popularity is not only down to its looks, but also due to the wide range of its audience—there are characters and storylines for people of all ages and backgrounds. Perhaps you want a cute children’s story featuring adorable animals? Or would you prefer an intense political thriller, with darker, more realistic drawings? Manga is not just a style, it is a medium through which to tell stories and express yourself.
What is Manga?
Origins, history, and development
Current meaning, styles, and global reach
About this book
Chapter One / Drawing figures (58 pp)
All Manga artists need to start by learning how to draw characters based on real-life proportions and anatomy. This first section provides essential groundwork for drawing figures, from first principles through to keeping them consistent through different poses.
Head and facial structure
Front
Side
Other angles
Other shapes, gender, age
Facial features
Eyes, brows
Noses
Mouths
Ears, fantasy ears
Expressions
Hair
Basic principles (coverage, origin points, direction, styles, finish)
Textures (straight, waves, curls, thick, frizz, afro)
Lengths (short, mid, long, very long, how to get ends and styling right)
Complex styling (plaits, braids, buns, combinations)
Tying it all together (movement, angles, shading, character traits)
Bodies
Summary of differences in style, head-to-body proportions
Body and limb distribution, real life lengths/measurements
Flesh and muscle focus
Weighting and action lines
Interaction and multiple figures
Perspective and foreshortening
Depicting differences in age, gender, build, body types
Hands
Feet
Chibi proportion focus
RPG/semi-Chibi focus
Action/Shounen hero focus
Chapter Two / Creating Characters (22 pp)
Character development is the next step—design appropriate costumes, props, and settings. Learn how to create realistic folds in clothing, draw fancy weaponry, and gain the fundamental skills in drawing backgrounds.
Costumes
Body coverage and layering
Folds, draping, and movement
Fastenings and embellishments
Footwear
Accessories
Extraordinary elements
Anthropomorphism (animal features)
Sci-fi/fantasy features (markings, wings, cybernetics)
Mecha robots
Props and accompanying items
Close combat weaponry (swords, knives, sticks)
Projectile weaponry (guns, bows)
Other props
Vehicles
Mounts/pets
Chapter Three / Settings (10 pp)
Environments
Choosing and researching
Perspective
Theory
Putting into practice
Placing characters in environments
Interiors
Exteriors
Natural world
Chapter Four / Rendering Techniques and Processes ( 60 pp )
Once you’ve mastered your drawing skills, it is time to bring your characters to life with different mediums and shading. Learn how to use watercolors, markers, and other affordable materials to create a pleasing finish. Use your computer to create beautiful images.
Pencils
Rough drawing to prepare for inks
Finishing as pencil piece
Inks
Inking over pencils to prepare for colours/shading
Finishing as inked piece
Colours and shading
Choosing colours and palette
Basic shading principles (light, shadow, highlights)
Intermediate techniques (coloured shadows, backlighting, gradients, sharpness)
Advanced techniques (subsurface scatter, saturation drop-off, different materials)
Traditional media
Colour pencils
Watercolours
Markers
Screen tone
Mixed media combinations
Digital media
Tools/software required
Core skills for digital manga: Selection tools; Colouring tools; Layering
Preparation for digital colouring
Vector style line art and fills
Cel-art shading
Airbrush shading
Digital painting
Screen tone
Mixed media combinations
Chapter Five / Character Library (56 pp)
To provide inspiration, here are a variety of characters shown step-by-step from beginning to end in a mixture of traditional and digital styles.
Contemporary characters
Primary school (male and female)
Secondary school (male and female)
Young footballer boy
Young equestrian girl
Punk musician teenage male
Gothic/rockabilly teenage girl
Casual adult male (graphic designer)
Casual adult female (romance novelist)
Formal adult male (banker)
Formal adult female (editor)
Pensioner couple (male and female)
Historical characters
Medieval knight
Medieval princess
Renaissance artist (Leonardo Da Vinci)
Tudor noblewoman (Henry VIII’s wives)
Elizabethan pirate (Captain Jack Sparrow)
Georgian lady-in-waiting (Marie Antoinette-style)
Regency gentleman (Mr. Darcy)
Victorian lady (Lily Langtry or Sarah Bernhardt)
Japanese-specific characters
School kids in Japanese uniform (male & female)
EGL girl (Elegant Gothic Lolita)
EGA guy (Elegant Gothic Aristocrat)
Decora girl
Visual Kei guy
Ninja
Geisha
Samurai
Kimono (male and female)
Sci-fi and fantasy characters
Mecha pilot
Space marine
Steampunk explorer
Bionic agent
Vampire lord
Elven archer
Catgirl dancer
Beastmaster
Cleric
Sorceress
Chapter Six / Making Manga (30 pp)
You can draw the characters and their settings but how do you make a comic out of it all? This section is the culmination of all the skills you have built up throughout the book—it teaches you how to lay out your panels and pages to tell your stories in an exciting and intuitive way.
Preparation
Recommended tools, materials, and practices
Page setup and guidelines
Writing/directing scenes for Manga
Drawing comic pages
Reading direction and page flow
Intuitive panel order
Speech bubbles focus (size, shape, placement, fonts)
Sound effects and other devices
Panel shapes to influence pacing/understanding
Example layouts and uses
4-panel gag strips focus
Publishing comic pages
Traditional and digital considerations
Sizing and quality
Page 6 Copyright © 2012 Quarto Publishing plc
Screen tone focus
Cover and logo design
Web publishing
How to market your Manga
Resources (2 pp)
Glossary (2 pp)
Index and Credits (5 pp)